Kyle Sangillo

VFX & Technical Artist

VFX and technical artist with two shipped titles, a BS in Video Game Design (3.86 GPA), and six years of military service. Real-time effects, production pipelines, and video production.

Kyle Sangillo

About


Professional summary

Kyle is a disciplined technical professional, multimedia creator, and military veteran with a Bachelor of Science in Video Game Design from New England Institute of Technology (3.86 GPA, Dean’s List every term). He has shipped two commercial titles as a VFX and technical artist, building particle systems, custom shaders, and real-time gameplay feedback in Unity, with additional experience in Unreal Engine.

He has a proven record managing digital assets, troubleshooting complex software pipelines, and collaborating across dynamic, high-stakes team environments. Six years as Military Police in the Rhode Island Army National Guard, including an overseas deployment, reinforced that discipline on the job: composed under pressure, accountable to the team, and focused on finishing.

His skill set spans real-time 3D engines, QA tracking frameworks, blueprint literacy, and digital video production. Under the handle Puffer, he produces short-form video for client TheCrownedDm and channel @New_Realms, applying the same attention to timing, motion, SFX, and compositing.

Games


Shipped Work

Starship Destroyer gameplay screenshot

Starship Destroyer

VFX & Technical Artist · Steam

Sci-fi space vehicle combat game where the player defends a capital ship from alien forces while working to destroy the enemy flagship. Released November 2024 by North Star Studios.

  • Authored real-time particle effects and custom visual shaders in Unity
  • Integrated audio and sound design alongside visual systems
  • Performance profiling and asset optimization for stable framerates
Dimensional Divers gameplay screenshot

Dimensional Divers

VFX & Technical Artist · itch.io

Four-player co-op twin-stick game where players can swap characters at any time. Fight through four unique levels with five playable characters.

  • Designed and integrated 3D/2D assets within production deadlines
  • Built dynamic effects with Unity Particle Systems and Shader Graph
  • Responsive real-time visuals tuned for gameplay feedback

Game jams & prototypes

Pirate Software Game Jam 2025
Technical Artist · Godot · rapid-prototype 2D development
Garden of Eatin’ (Summer Game Jam 2022)
UI & VFX Designer · Piskel for 2D VFX and UI assets
Moon That Binds Us (Winter Game Jam 2021)
Level Designer · Unity tile map sprites and layout

Video


Motion & Edit

Short-form work for client TheCrownedDm and channel @New_Realms, with pacing, SFX, and compositing applied to live gameplay footage.

Pav F150 #dungeonmaker #livestream #pf2e #sf2e

Watch on YouTube

trying to carry as recluse in nightreign

Watch on YouTube

How to greet your friends… #dungeonmaker #livestream #pf2e

Watch on YouTube

Anything but Perception… #dungeonmaker #livestream #pf2e #sf2e #ttrpg

Watch on YouTube

Service


Military Service

Role Military Police (SPC) · RI Army National Guard
Dates November 2018 – November 2024 · Honorable discharge
Deployment Overseas deployment: security protocols and rapid response in high-stress conditions
Decorations Army Commendation Medal · Army Achievement Medal · Non-Article 5 NATO Medal · Certificate of Appreciation

Background


Education & Skills

Education

New England Institute of Technology
Bachelor of Science, Video Game Design
GPA 3.86 · Dean’s List every term

Certifications

  • QA: Become a Game Tester (Udemy)
  • Guide to Blueprints: Interior Design Drafting Essentials (Udemy)

Toolkit

Engines

  • Unreal Engine 5
  • Unity
  • Godot

DCC

  • Blender
  • Maya
  • 3ds Max

Creative

  • Premiere Pro
  • Photoshop
  • Substance Painter

QA & Tools

  • Jira
  • Jira Xray
  • Blueprint Reading

Community

  • NEIT Game Developer Network, Secretary, 2022–2023. Organized campus meetings, documented agendas, managed club correspondence.
  • Pegglechamps Discord, server owner and administrator. Community moderation and event coordination.

Contact


Get in Touch

Open to QA, Planner, VFX, and technical artist roles.

Download Resume