Kyle is a disciplined technical professional, multimedia creator, and military veteran with a Bachelor of Science in Video Game Design from New England Institute of Technology (3.86 GPA, Dean’s List every term). He has shipped two commercial titles as a VFX and technical artist, building particle systems, custom shaders, and real-time gameplay feedback in Unity, with additional experience in Unreal Engine.
He has a proven record managing digital assets, troubleshooting complex software pipelines, and collaborating across dynamic, high-stakes team environments. Six years as Military Police in the Rhode Island Army National Guard, including an overseas deployment, reinforced that discipline on the job: composed under pressure, accountable to the team, and focused on finishing.
His skill set spans real-time 3D engines, QA tracking frameworks, blueprint literacy, and digital video production. Under the handle Puffer, he produces short-form video for client TheCrownedDm and channel @New_Realms, applying the same attention to timing, motion, SFX, and compositing.